VORP
This project used eyetracking in VR headsets, specifically the Fove for the initial application, to find potential blindspots in one's field of vision. We probe a 2D field and measure response time to indicate whether the point was seen or not.
I created a prototype and later a display engine that could be instructed to display a specific pattern by a separate, obfuscated plugin. The Fove Hardware has a calibration process that needed to be implemented and triggered in app, which led to fantastic results. We also required IPC or inter-process communication to allow communication and control of the test through a control panel. I ended up going with a socket solution. Windows integration was an important aspect of getting the user experience to feel seemless. A responsive UX is important to a good feeling app. Flying out to show off the tech to a pleased doctor was the hilight of this project.