Home Safety VR

Around 60,000 children a year are hospitalized for accidental poisoning or injury in the home. The Poison and Environmental Health Center (PEHC) at Boston Children’s Hospital wanted a way to educate parents and social workers about common hidden dangers around the home. They engaged the hospital’s Immersive Design Systems (IDS) group to co-develop a training solution. IDS, in turn, hired me to do the programming and artwork, which you can see here.

I worked with a clinical expert from PEHC and an educational designer at IDS, to receive and negotiate the requirements for the software. To meet the designed need, I designed and created all the artwork using Maya (geometry) and Substance Design (textures). I designed and wrote the software in Unity.

This first version ran on the Quest 1 VR headset. Then COVID happened and we pivoted to an online 2D delivery model that also works in a VR headset. I transformed the artwork and completely rewrote the code in 3DVista. The app is still hosted on the hospital website, which you can see here:

You can see from a toddler POV or an adult POV.
You can see from a toddler POV or an adult POV.
A VR version runs the same data for a more immersive experience.
A VR version runs the same data for a more immersive experience.
Hazards can be identified to complete a checklist and pass the test!
Hazards can be identified to complete a checklist and pass the test!