XGen Wigs 2 Go

XGen used for hair has many quirks and pretty much one usable workflow, but that workflow isn't facilitated in Maya at all. A simple system is needed that sets up a scalp/groom in the correct way from the start of the process. Rendering hair necessitates importing grooms and hooking them up to the scalp of the character or prop that sports them, and saving is not an option, the groom will include unwanted data from being adjusted that cannot be reloaded. A proper hair setup requires two files with some shared data, and regular loading in of the groom to the render scene. This system creates the starting steps including multiple scenes to work in. Once a groom is complete, it allows for automatically importing all grooms associated with any included character and hooks up all required connections for quick scene rendering and turnaround.

I made this out of necessity after making and rendering out two characters with grooms, and starting to work on a third character.

The interface is simple and the buttons are laid out in the order they would be used.
The interface is simple and the buttons are laid out in the order they would be used.
Developed to assist in getting scenes setup quickly with the character's grooms.
Developed to assist in getting scenes setup quickly with the character's grooms.
A snippet of the MEL code for importing potential grooms for their scalps. Tip: MEL works well with C# language highlighting for easy reading.
A snippet of the MEL code for importing potential grooms for their scalps. Tip: MEL works well with C# language highlighting for easy reading.