Kobold Adventurer
I wanted to make full use of MentalRay, I had done mostly game engine rendering and neglected the finer things in 3D. A curious kobold exploring an overgrown monastery, a simple and whimsical concept. I made a character and a small environment
I worked with two experts on the specific condition to produce a model within the specifications for a severe, moderate, and normal case. A blend between the severity levels was setup and multiple angles were rendered to provide a decision matrix.